So recently, I've made some updates to the DAWN Loot System for Legion that will hopefully smooth out some problems that the system has had in the past. I'm going to list those updates to the system here, that way everyone is aware on how the system is working. The updated rules will also be in the official guild rules charter in the near future.
1. Raids Since Last Upgrade Detriment Prevention During Slow Progression
Typically, with the equation I have set up on the Raids Since Last Upgrade portion of the loot score, your Raids Since Last Upgrade bonus begins to decrease (instead of increase) after exceeding ~9.0 to prevent people holding their position on the list for a specific piece whilst also passing up on other obvious upgrades for themselves. This is no different in Legion. However, there is a new exception to this for Emerald Nightmare and beyond.
If the raid has not killed a NEW progression boss in over nine raids, your effective Raids Since Last Upgrade bonus will cap at 9.0, and not begin to detriment your score after exceeding this value. It will still increase as time goes on, but the increase will not make your Loot Score go up or down.
2. New Parse Bonus Added
Up until now, DAWN did not take into account any player's individual performance during our raids. Now, it will. I have added a new Parse Bonus to each player's Loot Score which is a flat bonus of 0-10 point to your Loot Score that you obtain as follows.
The Parse Bonus will take into account each DPS's and Tank's WEIGHTED damage and each Healer's healing from the guild parses posted on warcraftlogs.com.
For DPS and Tanks, your Parse Bonus will be determined by looking at your weighted damage (to prevent meter padding for extra bonus points) from each encounter the guild has done in the current raid/difficulty we are progressing through (Heroic Emerald Nightmare, Mythic Emerald Nightmare, Heroic Nighthold, etc.). The equation will look at your median percentile (by ilvl bracket) for each encounter you have individually done, and then take the average of all your encounter medians. That final average overall percentile divided by 10 is your Parse Bonus.
For Healers, your Parse Bonus will be determined by looking at your healing from each encounter the guild has done in the current raid/difficulty we are progressing through (Heroic Emerald Nightmare, Mythic Emerald Nightmare, Heroic Nighthold, etc.). The equation will look at your median percentile (by ilvl bracket) for each encounter you have individually done, and then take the average of all your encounter medians. That final average overall percentile divided by 10 is your Parse Bonus.
I understand if there are any concerns from anyone about this new added bonus. You could argue it could perpetuate some sort of "the rich get richer, and the poor get poorer," environment, but the bonus on average is typically only going to be ~5 points on top of your original score, which isn't system breaking in the grand scheme of things. Other things such as the last time you got an upgrade and attendance still play a much larger factor.
For Tanks, I chose weighted damage over warcraftlogs's KRSI tank rating score for the simple fact that KRSI measures "how spikey" a tank's damage taken is. The smoother the damage, the higher the KRSI rating. Because of the nature of its measurement, KRSI tends to score certain tank specializations very poorly (such as Blood Death Knights). Also, Blizzard has stated that a tank who does "good damage" should also be considered a good tank, as typically the more damage you deal as a tank now in Legion, the more resources you have to spend on surviving.
For Healers, I understand if there's concern on your average median parse compared to DPS and Tanks, as a Healer's effective healing parse can greatly vary depending on how many healers the group is currently using. From my analysis on logs of our healers vs. DPS during Hellfire Citadel, the percentiles seemed pretty even across the two groups so it should be fine to use healing. If for some reason we see a large gap between the two however, we might have to add a small handicap of 1-2 points to the Healers' scores to help them out if we're constantly using five healers on encounters whilst every other guild is using three or something.
3. Dual Profiles Available Now for All Raiders (Not Just Hybrids)
If you take a look at the DAWN Loot Sheet, you should see each character has two profiles now listed instead of just one. This is to enable people to have a profile for their secondary stat bonuses for both their main specialization and offspec. Everyone's dual profiles will still be treated just like all of our officially declared hybrid profiles before, however. So, if you take one piece of loot (no matter if its your offspec or main spec) it will reset your Raids Since Last Upgrade score.
One last note about each player's offspec profile. All offspec profiles are effectively worth 1/2 of your main spec's. This is to ensure main specs almost always have priority, unless there's a main spec who is a trial and has terrible attendance or something (at that point I'm not quite sure why they're still in the raid).
4. Mythic and Non-Mythic Raider Split
Since I've started getting requests from some raiders that they wish to help out, but can't really commit to Mythic full time for one reason or another, I have created a split in the profiles for this reason. If you are in the main top section, you will 100% of the time get loot priority over someone listed in the Non-Mythic Raider section of the loot list. The people in the Non-Mythic section of the list you will probably most often see helping out in Mythic+ dungeons and Sunday Raids so that they can keep pace with everyone else's gear when it comes time for them to be needed in our Mythic raids every once in awhile. These people in that section of the list can also of course always graduate to the Mythic section of the loot list if their circumstances changes and they can commit to Mythic full time.
5. Buff to Sunday Bonus
To help encourage players to show up to Sunday Raids more often, the Sunday Raid Bonus will now be buffed from a +0.1 to your Raids Since Last Upgrade score, to +0.5. During our first couple weeks while we are trying to push through Heroic Emerald Nightmare quickly so we can progress into Mythic Emerald Nightmare, this bonus will be doubled to +1.0 to help incentivize players showing up to Sunday Raids.
If anyone has any questions or comments, please feel free to post them in the comments here, or message me in game or whatever.